Halloween Drift
Nine carved pumpkins glow one after another on an autumn night. Tap them back in order, and follow them as they float to new places between levels.
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Train and compete in six memory disciplines against real opponents.
Play your first game (opens memoryleague.com in a new tab)Nine carved pumpkins glow one after another on an autumn night. Tap them back in order, and follow them as they float to new places between levels.
Flip the cards and find the pairs, with themes like piano composers, hard words and musical instruments.
A daily five-letter word to find in six guesses, where each guess's colours fade after three seconds, so you play from memory.
Fill a 4 by 4, 6 by 6 or 9 by 9 number grid from memory: the starting numbers show for a few seconds, then hide.
Meteors carry country names. Fire the rocket from the chamber that holds the right capital.
A bird sings at daybreak. Tap the singer on the branch, and learn the phrase birders use to remember its song.
Meteors carry the presidents' names. Fire the rocket from the chamber that holds the right number.
Foreign words drift down. A wrong shot shows a keyword mnemonic for the word.
Rocks ride a conveyor out of the quarry. Sort each one into its bin: igneous, sedimentary or metamorphic.
Climb a word ladder one letter at a time, from clues that show for a few seconds, then fade.
Blast falling element tiles by typing their atomic numbers.
Build the Mohs hardness scale from memory, then say which of two minerals scratches the other.
Every ledge is a word, and only the next word of the poem holds your weight.
Comets carry the star patterns of the constellations. Fire the rocket from the chamber that holds the right name.
Ride a lift down through the rock and name each geologic period from the fossil on its floor.
Drop falling event cards into the right gap on a timeline of history.
Birds cross a dusk sky as dark shapes. Catch one in your binoculars and name its kind from its outline before the light goes.
Study a museum room, then spot what changed while the lights were out.
Place one crown in every row, column and coloured region, then keep going once the colours fade.
Leave something to remember at each landmark, then pick it back out on the second lap.
Run a botanist's key: pick Yes or No before each fork of the path, and reach each plant's family.
Draw one line through every square, calling at the numbered waypoints in order after the numbers hide.
Shoot an invader only if its letter matches the one a set number of turns ago.
Sea mines sink with pictures on them. Shoot only the ones whose picture has come before.
Hold a growing row of colors in mind and tap it back in order.
Look at a roll of dice before cups cover them, then tap the faces back in order.
Some squares of a grid light up for a few seconds. Tap them back from memory, from a 3 by 3 grid up to 25 by 25.
Ten pads round a dial light up one after another. Tap them back in order while the ring turns between levels.
Fifteen squares light up one after another. Tap them back in order as the sequence grows by one each level.
Nine jellyfish glow one after another in the deep. Tap them back in order, and follow them as the current moves them between levels.
Squares round a ring light up one after another. Tap them back in order as the ring grows from 4 squares to 14.
Find the one mark that tells two look-alike birds apart, then name single birds by it.
Birds land at a winter feeder for a moment and fly off. When the feeder is empty, say which kinds came and how many of each.
Balance full and new moons on a 6 by 6 grid, from signs that show for a few seconds, then fade.
Study a route across a metro map, then ride it after the lines have faded.
A plant puzzle: find the hidden flower family from its petals, symmetry, leaves, ovary and fruit.
Hear grid coordinates read out, then tap the cells in order after the radar goes dark.
Probes beep their letters in Morse code. Send back the right letter before they land.
Keep the Hi-Lo running count in your head as cards slide out of a six-deck shoe.
A mineral case notebook: clues come one at a time, and the sooner you name the mineral, the more it scores.
Run up a three-lane track and change lanes to pass through the gate with the next digit of pi.
Read each invader's binary number, from 3 to 8 bits, and type it in decimal to shoot it down.
Saucers carry words. Turn each word into its Major System number and type it to shoot the saucer down.
Study a chessboard for a moment, then hop your knight to the target without landing where a hidden piece attacks.
See the mines for a moment, then walk a robot to the exit across the dark field from memory.
Learn a shopping list in ten seconds, then drive round a town at night and pull into the shop that sells each item.
Shoot down falling rocks by loading the prime factors of their numbers.
Make the target number from a handful of tiles with + − × ÷, while every result you make turns face down.
Memorize a launch code, then fire the answers to the saucers that ask about its digits.
Work out each customer's change and build it from coins and notes before the queue loses patience.
Estimate square and cube roots to one decimal before the timer runs out.
Divide a floor into rectangular rooms. Every clue is a small sum, and its answer is the room's size.
Steer a probe down to the Moon and land it where a fraction, a root or a percentage sits on the number line.
Meteors carry dates. Work out the day of the week and fire the rocket from that day's chamber.
Steer falling digit blocks into a well so touching blocks add to 10, and set up chains as the blocks above fall in.
Build prime towers beside a winding road. Each hit divides an enemy's number, and it pops at 1.
Study a 5 × 5 or 10 × 10 grid of symbols, then rebuild it from memory.
Name the digit at a position, or continue a run from anywhere in the first 70,000 decimal places.
26 levels, from easy to eidetic. See how many you can pass!
Numbers, cards, words and names to practise with.
No games match.
Footage of Memory League games from MemorysportsTV, and one from Memory League under its old name.
The free memory games on Memory League.
For more games and tools, see also the memory training page.