Minefield Run Game
Every level is a grid with a start, an exit and a scatter of mines. The mines show for a moment, then the field goes dark, and you walk the robot to the exit one cell at a time from what you remember. Your own path stays lit behind you, but nothing else does. The fields grow, the mines multiply and the glimpse gets shorter as you go.
The mines show for a moment, then the field goes dark. Walk the robot to the exit from memory, one cell at a time.
How to play
- The level opens with every mine showing for three seconds at first, and for less as the levels go on. Plan a route while you can see them.
- Then the field goes dark. Move the robot one cell at a time with the arrow buttons, or tap a cell next to it. There are no diagonal moves. Your first step, or pressing PROBE, also ends the glimpse, if you are ready before it runs out.
- The cells you walk on stay lit, so you never lose track of where you are. The mines stay hidden.
- Step on a mine and it explodes. Every mine shows again for two seconds, so you can see where your map went wrong, and you lose one of your three lives. Then the robot starts the same field again from the start.
- Each level gives you one probe. Press PROBE, then pick any cell, and it lights up for good, showing whether it holds a mine. The robot cannot step on a mine the probe has found.
- Reach the exit to clear the level and move on to a bigger field.
On a keyboard, move with the arrow keys or W, A, S and D. Press P and then an arrow to probe the cell next to the robot in that direction. Space or Escape pauses, and the field stays dark while the game is paused. Practice mode costs no lives and saves no score.
Scoring
Each level you clear scores 100 points for its number, so level 3 scores 300.
- A route as short as the shortest safe one adds 50 more, less 10 for each step over it.
- A probe you never used adds 50.
- A mine scores nothing, and the steps start again from zero.
The first field is 5 by 5 with 4 mines. By level 6 it is 7 by 8 with 13 mines on show for two seconds, and from level 10 there are 17 or more, on show for one second.
Your five best scores are saved in this browser, with the level you reached. Practice games are not saved.
Two seconds is not long enough to remember a dozen mines one by one, so most players learn to remember a route or the shape of the gaps instead. Our guide on how to improve visualization has more on seeing a picture clearly in your mind, and the article on eidetic and photographic memory looks at how far visual memory goes. Or try our other free memory games.