Matching Games
Flip the cards and find the pairs, with themes like piano composers, hard words and musical instruments.
Memory games come in about a dozen kinds, and each one works a different part of memory. Here are the main types, what each one trains, the classic version, how to play it with nothing but cards or a few objects, and a free game on this site to try.
The best-known memory game. All the cards start face down, and each turn you turn over two. If they match, you keep them. If not, you turn them back, and the game is remembering where each card was so you can come back for it.
Flip the cards and find the pairs, with themes like piano composers, hard words and musical instruments.
A sequence game shows a pattern one step at a time, then asks you to play it back. Each round repeats the same pattern with one step added, so it keeps going until you make a mistake. Your score is the longest sequence you got right.
Squares round a ring light up one after another. Tap them back in order as the ring grows from 4 squares to 14.
Fifteen squares light up one after another. Tap them back in order as the sequence grows by one each level.
Nine jellyfish glow one after another in the deep. Tap them back in order, and follow them as the current moves them between levels.
Ten pads round a dial light up one after another. Tap them back in order while the ring turns between levels.
Span games measure how much you can hold in mind at once. You see a row of digits, colors or shapes for a moment, then put it back in the same order. Most adults can repeat about seven digits in order before they start to drop some.
Hold a growing row of colors in mind and tap it back in order.
Look at a roll of dice before cups cover them, then tap the faces back in order.
Memorize a launch code, then fire the answers to the saucers that ask about its digits.
Items appear one at a time, and you answer whenever the current one matches the one N steps earlier. At 2-back you compare each letter with the letter two turns ago, and let the older ones go as new ones arrive. Dual n-back runs two streams at once, usually a square on a grid and a spoken letter.
Shoot an invader only if its letter matches the one a set number of turns ago.
Recognition games show a long run of items, some new and some repeats, and ask which ones came before. Recognizing is easier than recalling from scratch, so these games can run long and fast. The hard part is the near misses that only look familiar.
Sea mines sink with pictures on them. Shoot only the ones whose picture has come before.
Location games test where things were rather than what they were. A few squares light up for a moment, and you tap the same ones once they go dark. Some versions add an order, so you tap them in the order they appeared, and some hide a route or a field of mines.
Some squares of a grid light up for a few seconds. Tap them back from memory, from a 3 by 3 grid up to 25 by 25.
See the mines for a moment, then walk a robot to the exit across the dark field from memory.
Draw one line through every square, calling at the numbered waypoints in order after the numbers hide.
Study a route across a metro map, then ride it after the lines have faded.
You get a short look at a tray of objects or a scene, it is hidden, and something changes. Then you say what is missing, added or moved. Naming each object under your breath, or linking them into a quick story, gives you more to hold on to than staring.
Study a museum room, then spot what changed while the lights were out.
Birds land at a winter feeder for a moment and fly off. When the feeder is empty, say which kinds came and how many of each.
List games ask you to hold a list of words or items and recall them later, in order or in any order. In the party version each player repeats the whole list and adds one item, so the list grows until someone forgets. Memory techniques help most here, because you can picture each item at a place along a route you know.
Learn a shopping list in ten seconds, then drive round a town at night and pull into the shop that sells each item.
Leave something to remember at each landmark, then pick it back out on the second lap.
Some word games test pure recall, such as memorizing a list of random words in order. Others mix memory into a word puzzle, such as a guessing game where your earlier clues disappear after a few seconds.
A daily five-letter word to find in six guesses, where each guess's colours fade after three seconds, so you play from memory.
Climb a word ladder one letter at a time, from clues that show for a few seconds, then fade.
Every ledge is a word, and only the next word of the poem holds your weight.
Digits are hard to picture on their own, which makes long numbers a tough test. Memory competitors turn numbers into pictures with a system such as the Major System, and pi is the most popular number to learn, digit by digit.
Run up a three-lane track and change lanes to pass through the gate with the next digit of pi.
Name the digit at a position, or continue a run from anywhere in the first 70,000 decimal places.
Saucers carry words. Turn each word into its Major System number and type it to shoot the saucer down.
The card event of memory sports: shuffle a deck, memorize it as quickly as you can, then rebuild the order with a second deck. Competitors turn each card into a picture and place the pictures along a memory palace. Card counting is a different card memory game, where you keep a running total as cards are dealt.
Keep the Hi-Lo running count in your head as cards slide out of a six-deck shoe.
Names games show you faces with names and test you later with the faces alone. Most people find names harder to remember than faces, which makes this one of the most useful memory skills to train.
Meteors carry the presidents' names. Fire the rocket from the chamber that holds the right number.
Picture games test how much detail you keep from a short look. Plenty of people wonder whether they have a photographic memory. No adult has convincingly shown one, and these games show how far ordinary visual memory can go.
26 levels, from easy to eidetic. See how many you can pass!
Study a 5 Ă— 5 or 10 Ă— 10 grid of symbols, then rebuild it from memory.
Memory sports turn several of the types above into timed events. On Memory League, players race each other online in short matches. Memory championships run longer events in the same disciplines.
The main types are matching games, sequence games, memory span games, n-back games, recognition games, grid and location games, what-changed games such as Kim's Game, list games, and games for words, numbers, cards, names and pictures. Memory sports combine several of them into timed events.
Start with a matching game or a sequence game, which take a minute to learn. For a harder workout for working memory, try an n-back game. If you want to remember more in daily life, learn the memory palace and practice with list games and names games.
You get better at the games you practice, but the evidence that the gains spread to everyday memory is weak. A 2016 review of brain training research found clear gains on the trained tasks and little on unrelated ones. Memory techniques are different: in a 2017 study, people who practiced the memory palace for 40 days more than doubled the number of words they could recall from a list of 72.
A memory test measures your memory once, under fixed rules, so that results can be compared. A memory game uses the same kinds of tasks but adds levels, scores and variety so that you want to keep playing. Many memory games started as tests, such as the digit span test and the Corsi blocks.
See every game in one place on our free memory games page.