Arbitrary Actions or PAO? (Part 2)
I made some progress today on the 2-digit/single-card part of my memory system. Yesterday, I was wondering whether I should switch to a person-action-object (PAO) system for my 2-digit numbers, or stick with just a collection of characters and objects.
I started changing the images to a PAO system but wasn’t feeling inspired about it. I decided to mark each object with a suggestion for actions depending on whether it comes before or after another image.
Each object that has an ambiguous action now gets a “B” and an “A” action depending on whether it comes before or after another number.
Example: the antelope’s (#21 or the 2 of diamonds) before action is to pronk on top of the following object; the after action is to be ridden on or acted on with the previous item’s action.

King Saul (King of Hearts) appearing right before the antelope would be trying to throw himself on the antelope’s horns. King Saul appearing right after the antelope would be getting charged by the antelope.

The antelope followed by the giant emerald (3 of hearts) followed by King Saul would be the antelope butting the giant emerald, which flies through the air and hits the King. The opposite order might be the King hurling the giant emerald (the emerald’s after action is to be thrown) at the antelope. The story would be embellished a bit, but the order is unambiguous based on the actions.

Like everything I’ve been doing up to this point, it’s all just an experiment–but even just a little time spent working on this today has already significantly speeded things up, because I don’t have to worry as much about spontaneously creating a way to preserve the order of the images. :)
UPDATE: part 3 is here.
Photo of emerald, © Cliff1066 under Creative Commons License.