This is the first memory technique that I learned, and the one that introduced me to memory techniques. I’ve found that it’s easy to teach in 15 minutes, and most people enjoy learning it.
If you teach it to someone, please leave a comment below and let me know your experience. There are many variations of this technique. I’m just showing one way to do it that I think is relatively easy for beginners. Read more
I’ve been thinking more about how a 10,000 image system could be constructed. Here are thoughts on how I might be able to convert my current system into 10,000+ images if I were to do it. (Update: see the newer post on brainstorming a 10,000 image system which includes the structure of all 10,144 images.) Read more
I’m not sure if a bar is the most productive place to practice…
Back to the drawing board. While I work on developing a functional 2-card memory system with 2,652 images, I’m using a temporary 1-card system with 52 images.
The temporary card system uses an image of one person, animal, or object per card. It’s not a person-action-object (PAO) system. I like the idea of flexible actions more than a rigid PAO system.
I made some progress today on the 2-digit/single-card part of my memory system. Yesterday, I was wondering whether I should switch to a person-action-object (PAO) system for my 2-digit numbers, or stick with just a collection of characters and objects.
I started changing the images to a PAO system but wasn’t feeling inspired about it. I decided to mark each object with a suggestion for actions depending on whether it comes before or after another image.
My memory system is based on Ben Pridmore’s but with a few modifications. The core idea is the same though: decimal digits are chunked in 3s, binaries in 10s, and cards in pairs. I also have a 2-digit system and a single-card system because I don’t think I will have my 2,652 double-card images ready by the USA Memory Championships in March.
One thing that I’m trying to figure out is whether it’s worth converting my two digit system into a person-action-object (PAO) system. I sometimes have trouble creating a wide enough variety of actions to go with my characters and objects.